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작업표시줄에서 비주얼 스튜디오 코드 안 열리는 나오는 현상 문의
[왕초보] 플러터(Flutter)로 시작하는 앱개발 종합반 v0
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* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.

* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.


안녕하세요? pubspec.yaml 파일에서 아래와 같이 소스 변경을 하니 첨부한 파일(VSCode 안 열림.jpg)처럼

작업표시줄에서 비주얼 스튜디오 코드 SW가 안 열리는 나오는 현상이 나타납니다.

비주얼 스튜디오 코드 SW가 안 열려서 전혀 사용을 못 합니다.


확인 부탁 드립니다.


감사합니다.

============================================================================================================== 




스파르타 즉문즉답




 - pubspec.yaml 파일에서 

  # To add assets to your application, add an assets section, like this:

 assets:

  - images/ --- assets images 수정 ■■ 

 #  - images/a_dot_ham.jpeg 

 ============================================================================================================== 



- pubspec.yaml 파일에서 

name: hello_flutter

description: A new Flutter project.


# The following line prevents the package from being accidentally published to

# pub.dev using `flutter pub publish`. This is preferred for private packages.

publish_to: 'none' # Remove this line if you wish to publish to pub.dev


# The following defines the version and build number for your application.

# A version number is three numbers separated by dots, like 1.2.43

# followed by an optional build number separated by a +.

# Both the version and the builder number may be overridden in flutter

# build by specifying --build-name and --build-number, respectively.

# In Android, build-name is used as versionName while build-number used as versionCode.

# Read more about Android versioning at https://developer.android.com/studio/publish/versioning

# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.

# Read more about iOS versioning at

# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html

# In Windows, build-name is used as the major, minor, and patch parts

# of the product and file versions while build-number is used as the build suffix.

version: 1.0.0+1


environment:

 sdk: '>=2.18.1 <3.0.0'


# Dependencies specify other packages that your package needs in order to work.

# To automatically upgrade your package dependencies to the latest versions

# consider running `flutter pub upgrade --major-versions`. Alternatively,

# dependencies can be manually updated by changing the version numbers below to

# the latest version available on pub.dev. To see which dependencies have newer

# versions available, run `flutter pub outdated`.

dependencies:

 flutter:

  sdk: flutter



 # The following adds the Cupertino Icons font to your application.

 # Use with the CupertinoIcons class for iOS style icons.

 cupertino_icons: ^1.0.2


dev_dependencies:

 flutter_test:

  sdk: flutter


 # The "flutter_lints" package below contains a set of recommended lints to

 # encourage good coding practices. The lint set provided by the package is

 # activated in the `analysis_options.yaml` file located at the root of your

 # package. See that file for information about deactivating specific lint

 # rules and activating additional ones.

 flutter_lints: ^2.0.0


# For information on the generic Dart part of this file, see the

# following page: https://dart.dev/tools/pub/pubspec


# The following section is specific to Flutter packages.

flutter:


 # The following line ensures that the Material Icons font is

 # included with your application, so that you can use the icons in

 # the material Icons class.

 uses-material-design: true


 # To add assets to your application, add an assets section, like this:

 assets:

  - images/

 #  - images/a_dot_ham.jpeg


 # An image asset can refer to one or more resolution-specific "variants", see

 # https://flutter.dev/assets-and-images/#resolution-aware


 # For details regarding adding assets from package dependencies, see

 # https://flutter.dev/assets-and-images/#from-packages


 # To add custom fonts to your application, add a fonts section here,

 # in this "flutter" section. Each entry in this list should have a

 # "family" key with the font family name, and a "fonts" key with a

 # list giving the asset and other descriptors for the font. For

 # example:

 # fonts:

 #  - family: Schyler

 #   fonts:

 #    - asset: fonts/Schyler-Regular.ttf

 #    - asset: fonts/Schyler-Italic.ttf

 #     style: italic

 #  - family: Trajan Pro

 #   fonts:

 #    - asset: fonts/TrajanPro.ttf

 #    - asset: fonts/TrajanPro_Bold.ttf

 #     weight: 700

 #

 # For details regarding fonts from package dependencies,

 # see https://flutter.dev/custom-fonts/#from-packages

============================================================================================================== 



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